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(Last updated : 2024-07-20 15:00:15)
Tom Gorham
Department
Department of History, Faculty of Letters
Position
Assistant Professor (Lecturer)
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Present specialized field
Key Word:English Education; Mind, Brain, and Education (MBE) Science; Educational Technology; Social Informatics; Learning Analytics
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Book and thesis
1.
Article
Learning analytics of peer feedback on communicative skills in an EFL course across different learning modalities Studies in Educational Evaluation 81 (Collaboration) 2024/03/27
2.
Article
Analyzing learner profiles in a microlearning app for training language learning peer feedback skills Journal of Computers in Education (Collaboration) 2023/03/06
3.
Article
Instructional Design for Emergency Remote Teaching using Mind, Brain, and Education (MBE) Science 立正大学文学部論叢 146 (Single) 2023/02
4.
Article
Implementing Mind, Brain, and Education (MBE) Principles in a Fully Online Harvard Extension School Course The Academic Journal of the Faculty of Letters Rissho University 37,pp.101-117 (Single) 2021/03
5.
Article
The Brain, Sleep, and Education pp.91-92 (Single) 2021/03
6.
Article
Embracing the intellectual discomfort of transdisciplinarity MindBrainEd Bulletin 6(4),pp.27-32 (Single) 2020/04
7.
Article
Virtual embodiment and project-based learning with Google Earth VR The 2018 PanSIG Journal pp.91-98 (Collaboration) 2019/03
8.
Article
Multiple multiple intelligences: MI and the importance of non-human intelligences The MindBrainEd Bulletin 4(8),pp.12-21 (Single) 2018/08
9.
Article
Teachers' aversion to video games in language learning despite neuroscientific support PeerSpectives 1(10),pp.14-19 (Single) 2013/01
10.
Article
Bullying and suicide in the ESL classroom: An autoethnography The School House 20(1),pp.4-18 (Single) 2012/05
11.
Article
Reaching difficult students through asynchronous cross-age tutoring PeerSpectives 1(4),pp.9-14 (Single) 2009/12
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Book and thesis
1.
Book
Assessing the efficacy of VR for foreign language learning using multimodal learning analytics Professional development in CALL: a selection of papers pp.101-116 (Collaboration) 2019/03
2.
Book
Educational neuroscience and the affective affordances of video games in language learning Emotions, technology, and digital games pp.157-189 (Collaboration) 2015/09
3.
Other
Estimating Peer Evaluation Potential by Utilizing Learner Model During Group Work Collaboration Technologies and Social Computing: 28th International Conference Proceedings pp.287-294 (Collaboration) 2022/11
4.
Other
Pebasco: An Asynchronous Learning Analytics App for Communicative Language Teaching Built Using No-Code Technology Proceedings of the 1st APSCE International Conference on Future Language Learning (ICFULL) pp.59-59 (Collaboration) 2022/07
5.
Other
Improving Skills for Peer Feedback on Spoken Content Using an Asynchronous Learning Analytics App Proceedings of the 28th International Conference on Computers in Education 2,pp.782-785 (Collaboration) 2020/11
6.
Other
Professional Learning Community’s Views on Accessibility during Emergency Remote Teaching Proceedings of the 28th International Conference on Computers in Education 1,pp.570-572 (Collaboration) 2020/11
7.
Other
Dopamine, language learning, & having fun with zondle The Language Teacher 40(1),pp.26-28 (Collaboration) 2016/01
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Academic conference presentation
1.
2024/06/28
AI for Class and Evaluation (Kanagawa Private High School Association Teacher Training Workshop)
2.
2024/01/19
Harnessing AI for English Education: Best Practices & Pitfalls (Kanagawa Private High School Association Teacher Training Workshop)
3.
2023/02/24
Maximizing Student Engagement and Language Acquisition Through Soft CLIL Using Generative AI (生成系AI) (Kanagawa Private High School Association Teacher Training Workshop)
4.
2022/07
Pebasco: An Asynchronous Learning Analytics App for Communicative Language Teaching Built Using No-Code Technology (1st APSCE International Conference on Future Language Learning (ICFULL))
5.
2022/02
Adaptable Curriculum Design for CLIL and Project-based Learning (Kanagawa Private High School Association Teacher Training Workshop)
6.
2021/10
Bringing CLIL into the Classroom: Content and Language Integrated Learning (Kanagawa Private High School Association Teacher Training Workshop)
7.
2021/09
Content and Language Integrated Learning (CLIL): Transdisciplinary Exploration (立正大学英文学会大会)
8.
2021/08
Educational App Development Experiences from Japan (Introduction to Educational Technology Workshop)
9.
2021/02
Evaluations and Rubrics for Online Group Work (Kanagawa Private High School Association Teacher Training Workshop)
10.
2020/11
Improving Skills for Peer Feedback on Spoken Content Using an Asynchronous Learning Analytics App (28th International Conference on Computers in Education)
11.
2020/11
Professional Learning Community’s Views on Accessibility during Emergency Remote Teaching (28th International Conference on Computers in Education)
12.
2020/10
Mind, Brain, and Education (MBE) Science: How Translational Research is Improving Education (Neuromatch 3.0 Conference)
13.
2020/10
Promoting Effective & Enjoyable Group Work in the Online Classroom (Kanagawa Private High School Association Teacher Training Workshop)
14.
2020/08
Humanity and Social Connection During Emergency Remote Teaching (ERT) and Online Learning (立正大学人文科学研究所定例発表会)
15.
2019/12
Neurodiversity in the Age of Hybrid Human-Artificial Intelligence (3rd CEGLOC Conference: Language Education and the Brain)
16.
2019/06
Trends in AI and Machine Learning that All Language Teachers Should Know: A Beginner-friendly Introduction (Japan Association for Language Teaching CALL SIG Conference)
17.
2019/05
Introducing Design Thinking for Language Teachers (Japan Association for Language Teaching, Yokohama Chapter MBE SIG Event)
18.
2019/02
Applying UDL and Design Thinking to Your Context (Workshop for the Winter Teacher Education Program)
19.
2019/02
Introducing Universal Design for Learning through Design Thinking (Workshop for the Winter Teacher Education Program)
20.
2018/05
CALL Forum: What Teachers Should Know about AI and Machine Learning (Japan Association for Language Teaching PanSIG Conference)
21.
2018/05
Project-based Learning with Google Earth VR (Japan Association for Language Teaching PanSIG Conference)
22.
2017/03
Exploring the Efficacy of VR in Foreign Language Learning (Harvard Graduate School of Education Annual Mind, Brain, and Education Conference)
23.
2016/06
Bringing Neuroscience and Technology into Your Classroom at Minimal Cost (Japan Association for Language Teaching CALL SIG Conference)
24.
2016/06
Implementing MBE Principles in a Fully Online Harvard Extension School Course (Japan Association for Language Teaching CALL SIG Conference)
25.
2015/09
Leveraging Prediction and Anticipation in ESL (FAB International NeuroELT Conference)
26.
2015/05
Neuroscience, Narratives, & Technology (Japan Association for Language Teaching PanSIG Conference)
27.
2015/05
Ten Things from Neuroscience Every Teacher Should Know (Japan Association for Language Teaching PanSIG Conference)
28.
2014/07
The Affective Affordances of Video Games in EFL (FAB International NeuroELT Conference)
29.
2013/10
Technology and Best Practices in Language Learning (Japan Association forLanguage Teaching International Conference)
30.
2013/07
Neurobiology and Video Games in Language Learning (FAB International NeuroELT Conference)
31.
2013/05
Cloud Computing: Merits and Demerits (Japan Association for Language Teaching PanSIG Conference)
32.
2012/10
iEducation: Useful Apps for in and out of Class (Japan Association for Language Teaching International Conference)
33.
2012/10
Using iPads in Different Teaching Contexts (Japan Association for Language Teaching International Conference)
34.
2012/06
The AJET Forum: iPads in the Classroom (Japan Association for Language Teaching CALL SIG Conference)
35.
2011/11
Your Students Use Technology Every Day; Do Your Classes? (Japan Association for Language Teaching International Conference)
36.
2011/06
Practical Approaches to Classroom Management and Discipline (Changing Together: The First JALT Junior/Senior High School SIG Teacher Development Workshop)
37.
2011/06
The Case for Including Video Games in Language Learning (Japan Association for Language Teaching CALL SIG Conference)
38.
2011/02
Creating Meaningful International Experiences Using Freely Available Web-based Resources Featuring a Case Study: The International Youth Summit for Peace and Justice (CamTESOL Annual Conference)
39.
2010/10
Creating Meaningful International Experiences Using Freely Available Web-based Resources (Japan Intercultural Institute Annual Conference)
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Academic background
1.
2019/03~2022/09
〔Doctorial Course〕 Department of Social Informatics, Graduate School of Informatics, Kyoto University, Accomplished credits for doctoral program,
2.
2016/09~2017/05
〔Master Course〕 Mind, Brain, and Education Program, Graduate School of Education, Harvard University, Completed, Master of Education (Ed.M.)
3.
2008/09~2009/12
〔Master Course〕 Faculty of Human Resource Education, Graduate College of Education, University of Illinois, Completed, Master of Education
4.
1994/09~1998/05
English (American & British Literature), Faculty of English, Wabash College, Graduated, Bachelor of Arts
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Belonging society
1.
2019/08~
Society for Learning Analytics Research
2.
2010/10~
Japan Intercultural Institute
3.
2009/11~
Japan Association for Language Teaching
4.
2020/08~
Asia Pacific Society for Computers in Education
5.
2015/12~
International Mind, Brain and Education Society
6.
2020/09~
IEEE
7.
2020/09~
IEEE Education Society
8.
2020/09~
IEEE Society on Social Implications of Technology
9.
2020/09~
IEEE Systems, Man, and Cybernetics Society